asm {
  end
  next_frame
  previous_frame
  play
  stop
  toggle_quality
  stop_sounds
  add
  subtract
  multiply
  divide
  equals
  less
  and
  or
  not
  string_equals
  string_length
  string_extract
  pop
  to_integer
  get_variable
  set_variable
  set_target2
  string_add
  get_property
  set_property
  clone_sprite
  remove_sprite
  trace
  start_drag
  end_drag
  string_less
  throw
  cast
  implements
  random
  mb_string_length
  char_to_ascii
  ascii_to_char
  get_time
  mb_string_extract
  mb_char_to_ascii
  mb_ascii_to_char
  delete
  delete2
  define_local
  call_function
  return
  modulo
  new_object
  define_local2
  init_array
  init_object
  type_of
  target_path
  enumerate
  add2
  less2
  equals2
  to_number
  to_string
  push_duplicate
  swap
  get_member
  set_member
  increment
  decrement
  call_method
  new_method
  instance_of
  enumerate2
  breakpoint
  bit_and
  bit_or
  bit_xor
  bit_lshift
  bit_rshift
  bit_urshift
  strict_equals
  greater
  string_greater
  extends
}
